VR/VR virtual vision

Number of individual users of VR/AR in 2025 Number of individual users of head-mounted VR/AR devices 337 million
Enterprise AR/VR penetration rate
Companies that apply AR/VR technology in business operations account for 10%


By 2025, global 5G network coverage will be
Reach 58%. At that time, the integrated application of 5G, 4K+, VR, AR and AI technology will not only
Bringing a whole new experience to people — "Super Vision", which allows people to
Look at things in a way that improves the productivity of various vertical industries. "Super vision" can span
Distance, appearance and time bring huge benefits to individuals, enterprises and society.


Using VR technology to create a virtual museum that allows people from all over the world
Through affordable head-mounted VR equipment, closer "contact" and 360-degree view
Observe these paintings and enjoy a realistic experience while also saving thousands of dollars in on-site visit costs
.
VR/AR overcomes the barrier of time, not only returning history and culture to the embrace of modern civilization
It can also bring new business opportunities to tourism, culture and education industries. In AI, VR, AR and
With the blessing of 5G and other technologies, smart tourism will become a new growth point.

In the next ten years, the VR market will create $1.3 trillion in revenue.